Furthermore, many enemies inflict Blight here. Antivenom protects heroes from Old Trees and disarms the poison traps of Left Luggage for extra loot.Bandages are useful for interacting with Mummified Remains and Eerie Spiderwebs for extra loot, as well as for curing Bleed effects that are inflicted by the numerous Rabid Gnashers that are encountered in the area.Unclean Giants deal tremendous amounts of damage while being very difficult to kill quickly due to their high HP - they can be managed effectively with high PROT or -DMG% debuffs, as they have a low Debuff resistance.įungal Scratchers are, comparitively, less threatening despite their high PROT and chance to Blight at higher levels, especially when they do not have allies to mark members of your party for extra damage. Ectoplasms can duplicate themselves and coalesce into larger ectoplasms, potentially making for an endless fight if the player does not focus damage correctly. Ectoplasms and Gnashers are weak individually, but often appear in great numbers - Gnashers in particular are very fast, have a high dodge, and a high chance to inflict bleed, making them highly effective nuisances. While not as prone to disease as the Warrens, Gnashers, Scratchers, and Artillery all have a chance to infect your party - Gnashers in particular are a common source of Rabies. Monsters here usually have (expectedly) high Blight resistance, with low Bleed resistance being the only consistent weakness.Īs in other locations, back line creatures such as Fungal Artillery, Blighted Crones and the universal Cultist Witches are generally a priority, as they will apply stress, debuffs, and marks to your party. The large creatures pack immense amounts of hit points and damage, the small creatures come in swarming numbers and sometimes with overwhelming speed, and the ever-present infected fungi make Blight a continual threat. It presents a unique combination of threats that will often seek to overwhelm you in one particular way. The Weald can be challenging without proper preparation. By doing a dark run or by snuffing out your torch prior to looting a curio you can increase the amount of heirlooms you receive.The music that plays during combat in the Weald is Mournweald Encounter. Note that bringing an antiquarian will not help you here.įinally, loot rewards are bigger in darkness. Depending on how many upgrades you're planning to get the large investment of 300 crests may or may not be worth it. ![]() It ups loot chance, which can increase the amount of heirlooms you get. ![]() If you are playing with districts, then you can build the cartographer's camp. Also see this question dungeon bringĬourtyard shovel, the blood, bandage, torch I constructed the below table from the relevant wiki page. The exact types you need to maximize heirloom rewards depend on which dungeon you are running. With more tiles and rooms in a dungeon, there's a larger number of loot curios that can hand out heirlooms.Īnother thing you can do is to bring a high amount of provisions to a dungeon with more provisions you can get better rewards from curios. The second thing you can do is making sure you prefer going to 'longer' missions. ![]() Each dungeon also has one type that is 'common' there, which means you'll receive this type more often, though it is not guaranteed. Each dungeon has specific chances for the heirlooms you find to be each type.
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